Engineered for next generation of online multiplayer games. No lag, stable tick rate, high player count, real-time physics simulations, AI agents and performance that scale across multiple servers without any latency. Powering next generation of server meshing.
SERVER TICK RATE
3.3×
VS AWS / PUBLIC CLOUD
SERVER TO SERVER LATENCY
100x lower
VS AWS / PUBLIC CLOUD
Player Count
4x
PER CPU CORE
BANDWITH
50 GB/s
Server Meshing Ready
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Hardware Accelerated Server Meshing n servers become one
RDMA WRITE places data directly into memory on the other server. RDMA READ retrieves data directly back into local memory. In both directions, the NIC moves the payload without buffer copies, context switches, or CPU and kernel involvement.
Single-digit microsecond latency
Zero CPU cycles per transfer
Kernel bypass end to end
Single-Thread Optimized Performance
High clock speeds prioritize per-core execution speed for game networks where individual threads determine performance.
Predictable Performance and Reliability
Systems are tuned to maintain stable, consistent and reliable performance benchmarked against the high standards of financial institutions.
Tailored System Design
Configurable compute, memory, and networking options enable alignment with application-specific requirements.
Maximum Performance Density
High-performance computing delivered in compact 1U, 2U, 4U form factors to maximize processing power while minimizing footprint.
Proven Reliability and Expertise
Backed by deep ultra low-latency expertise and teams who have deployed thousands of systems for global high-frequency trading (HFT) environments, now supporting our long-term objective to scale massive multiplayer game servers.